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Full three-dimensional
graphic environment by OpenGL |
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Rotate, move, zoom in/out of object using
the mouse |
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Speedy graphic processing due to optimized three-dimensional
rendering |
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Real time cross-sectioning (maximum of 3) |
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Windows-based
and user-oriented user interface |
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Multi-Document Interface (MDI) |
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Selection of gate and sensor location using the mouse |
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Consistent input and work environment |
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Powerful processing
of geometry of entity |
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Merge and delete functions |
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Move and rotate coordinates functions |
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Measurement of coordinates of a point, distance, angle,
diameter, etc. |
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Reduction in
operation time by use of a speedy mesh generation algorithm |
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Generation / deletion of tens of millions
of meshes in a few seconds |
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Generation of variable
mesh |
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Generation of variable mesh by simple block setting |
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Automatic block generation by auto grading algorithm |
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Increased accuracy of simulation by focusing of mesh
on specific area |
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Support of various
casting system settings |
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Pouring basin, channel, feeder, stopper,
rotational force, etc. |